The Crescent Sea
The floating city of Basa is a vertically extended wonder cultivated by generations of ambitious magi, and boasts many masters of artistic and architectural magic.
The city of Basa floats over the lands of Marak on a fixed path following a 60 day cycle. It operates on a mystical autopilot, but can be steered manually, by a team of magi.
Travel to the city is generally performed by teams of magi operating out of the cities and villages along Basa’s patrol path. Alternate means of travel may include flying beasts and (limited) flying vehicles. Travel from the city may follow these methods, or include the surprisingly common parachute escape.
Opportunities: Unrest in Marak, requiring the oversight of the council of mages. Has someone managed to hijack Basa?
The seat of power of Basa lies in a council of archmages, seven men and women with the strongest command of magic, and between them, hundreds of years of study of the magic arts.
Opportunities: Who are the council? How well do they get along? How clean are their hands?
Basa is home to a massive multi-lobed academic district, which includes traditional research and wizard instruction, and also includes a thriving technical/technomancy school (driven by the city’s need for highly efficient infrastructure, and to facilitate trade with other nations and political bodies, such as the dwarves of Marakar). Many prestigious libraries cover niche texts and scrolls.
Opportunities: Sometimes invention in the magical arts can be chaotic, has this shaped your character? Rivalries within the schools for accolades can be intense. Who is a reliable trinket designer? Who has almost destroyed the city on a hunch?
Magic Trade and Manufacturing Centre
Closely linked to the successes of the academic sector are the magic users who produce magic paraphernalia, and their partners who sell them. There are shops that specialize in various goods, and almost anything related to the arts can be found here, for a price. Black-market, unique, and otherworldly goods are not readily found in shops, but if you can prove your confidence, you may find artifacts of astounding power and consequence.
By necessity, Basa hosts a lucrative parachute market.
Opportunities: Have you found something you need to sell? Are you desperate for a cure/solution for your bond? Is there a shortage/excess of some trade good?
There are small markets for mundane goods, but many high class mages eschew these for alternative means of food and other production.
Residences of Basa citizens are found throughout the city. Most generally, the more powerful and successful magi live toward the core of the city, while less wealthy citizens reside closer to the rim of the city. This is not a hard and fast rule, and some daring magi have fantastic structures built on the edge to take advantage of the view, the adrenaline, and even the drop.
Opportunities: What homes or businesses are connected to the dark, dense, and unsavoury undercommunity of Basa?
The city features several colourful ‘floating gardens’ which feature terrestrial gardens, as well as landscapes with sculptures and plants tethered only invisibly to the city of Basa.
Militaristic: Mage-Guard of Marakar
The council of mages oversees a military force to enforce their rule in Marak. This includes a prominent barracks of mage-officers in Basa, as well as a larger base to the northwest of the southern mountain range, conspicuously close to the range of the dwarves of Marakar.
Opportunities: Did you aspire to join the ranks of mage-enforcers? Has a patrol been sent into the dense jungles and disappeared? Have 6?
The ‘hull’ of Basa is contained by the fused plates of gravity defying heliite as descovered by Cassius Marcus. Much of the stone core has been hollowed out to form the subcity, where less pristine activities (including the less legal, as well as the mundane, including waste purification, etc.).
Across the floating city, citizens tend to the middle and upper classes, especially on the surface. Since the borders of the city are strictly defined (with a thousand-foot drop for reinforcement), citizens who are not capable of meeting the high standards of personal and property care are asked to relocate at any of the terrestrial cities on Basa’s path. Individuals of scarce means can slip through the cracks, so to speak, and a community of austere individuals thrives in the dense caverns beneath the city. These people serve roles in both basic infrastructure, and in less savoury occupations.
Basa relies heavily on trade with other powers, since Marak is sparsely populated. Key imports include textiles and other raw materials from Tearn and precious metals and ores from the dwarves of Marakar. Trade with dwarves: business is a strenuous affair, strictly business between two factions that are hesitant to admit any ties to the other. Trade can get heated.
Key exports are primarily magical, and magically-created items, in addition to copies from the cities vast libraries. Information/education is another source of income for the city, as outsiders train at Basa’s prestigious schools, and wealthy outsiders hire the skills of the talented mage-architects and inventors.
Speculation: There may be limited black market trade with agents the Freehold.
Altara: Deep-seated hatred for the Empire. There are old and powerful mages in Basa who still remember the invasion. The army of Marak is a strong force in part to prepare for any future infractions from the Empire.
Tearn: Basa relies on trade from Tearn to flourish.
Cities of Marak
D’troet: Depopulated city in the heart of Marak. Once strong, floundered following the lift of Basa, when her patrol path excluded D’troet.
Northern city (name to come)
Eastern Port (name to come)
South-eastern city (name to come)
South-western city (name to come)
Dwarves of Marakar: Every cycle the council sends a representative to request a census and taxes. Every cycle they are denied.
Enforced by the mage-guard. Some strain between Basa forces and Marak’s ground base, as Basa’s barracks are filled by familial relatives of powerful Basa mages, often taking advantage of nepotism to climb the ranks. Sometimes known as ‘flying pigs’ amongst the ‘uncultured’.
Law breakers offered rehabilitation, however, multiple offences often result in a parachute and a push over Subasakar.
The Mage-Guard Captain of Basa is often a PR role, polishing the image of the force, and networking with the political sphere of Basa.
Politics and Culture
Baseans consider themselves the height of civilization, and some believe in their duty to cultivate the world to their own standards. Often label themselves as progressive (we would never keep slaves) and charitable (see the bounty afforded even the meagerest of Baseans), though this may be in doubt. Use taxes to improve quality of life in Basa, from funding schools, infrastructure initiatives, to the city gardens.
Have a tendency to frown upon non-magic-users.
Despite high levels of study and information, Baseans resort to willful ignorance on the topics of Vampirism and Lycanthropy. Discussed strictly as evil in propaganda.